“The Before I die I want to… project was inspired by a combination of factors: (1) the “death” of the Polaroid, (2) a psychologist’s tool called safety contracts, and (3) a passion to get people to think about (and act upon) what is really important in their lives through this simple, straight-forward question.” (via The Polaroid Project)

“The Before I die I want to… project was inspired by a combination of factors: (1) the “death” of the Polaroid, (2) a psychologist’s tool called safety contracts, and (3) a passion to get people to think about (and act upon) what is really important in their lives through this simple, straight-forward question.” (via The Polaroid Project)

June 10th, 2010 | 1 note | Permalink
Geoffroy Dextraze

Geoffroy Dextraze

May 30th, 2010 | 121 notes | Permalink | Reblog from
Won Park
May 29th, 2010 | 3 notes | Permalink
Flowers

Flowers

May 23rd, 2010 | 21 notes | Permalink | Reblog from
Opening

Opening

May 23rd, 2010 | 50 notes | Permalink | Reblog from
Ventricle Vase

Ventricle Vase

May 18th, 2010 | 3,772 notes | Permalink | Reblog from
Eric Daigh
May 17th, 2010 | 1,375 notes | Permalink | Reblog from
Wall Colors

Wall Colors

May 14th, 2010 | 13 notes | Permalink | Reblog from
Ben Heine
May 14th, 2010 | 820 notes | Permalink | Reblog from
CONNECTED // Self Portrait // Multimedia 2010 Steel, CAT5 and other data cables // Life size Photos by Kevin Rolly. (via micheldacruz via monotask)

CONNECTED // Self Portrait // Multimedia 2010 Steel, CAT5 and other data cables // Life size Photos by Kevin Rolly. (via micheldacruz via monotask)

May 10th, 2010 | 39 notes | Permalink | Reblog from
“Well, in a literal sense. PCG posted this yesterday, which is a lovely adventure in Dwarf Fortress, illustrated in a highly accessible style by graphic designer Tim Denee. Lovely on just about every level, including being lovely.” (via Can Games Be Art? Dwarf Fortress Says Yes | Rock, Paper, Shotgun)

“Well, in a literal sense. PCG posted this yesterday, which is a lovely adventure in Dwarf Fortress, illustrated in a highly accessible style by graphic designer Tim Denee. Lovely on just about every level, including being lovely.” (via Can Games Be Art? Dwarf Fortress Says Yes | Rock, Paper, Shotgun)

May 9th, 2010 | Permalink
Sun

Sun

May 7th, 2010 | 11 notes | Permalink | Reblog from